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I was playing with different video modes using an IBM PC AT w/EGA and I discovered an odd problem. NOTE: In the machine below, you can also switch control to the TestMonitor window using the “CTTY COM2” DOS command and then type the TestMonitor’s “mode0e” command to replicate the SYMDEB sequence described below.
[PCjs Machine "ibm5170"]
Waiting for machine "ibm5170" to load....
For example, when I ran this code:
C:\>SYMDEB
-a
1962:0100 mov ax,e
1962:0103 int 10
1962:0105 int 3
1962:0106
-g
the following “text” correctly appeared at the top of the screen, in 640x200 16-color graphics mode 0x0E:
AX=0B01 BX=0000 CX=0000 DX=0000 SP=E58D BP=0000 SI=0000 DI=0000
DS=1962 ES=1962 SS=1962 CS=1962 IP=0105 NV UP EI PL NZ NA PO NC
1962:0105 CC INT 3
-
And when I typed “q”, then “cls” and finally “dir”, the screen filled with DOS directory contents.
But as soon as the screen started to scroll, the screen contents became garbled. Other EGA graphics modes, like 640x350 16-color mode 0x10, didn’t have this problem.
To investigate, I set a breakpoint in the IBM EGA ROM where the scrolling starts, at 0xC000:12EA (see p.130 of the “IBM Enhanced Graphics Adapter” Technical Reference document):
CRANK_A:
PUSH CX
MOV CL,DL
SUB CH,CH
PUSH SI
PUSH DI
REP MOVSB
POP DI
POP SI
ADD SI,BX
ADD DI,BX
POP CX
LOOP CRANK_A
CX contains 0xC0 (192), which is the number of scan-lines to move up, and BX contains 0x50 (80), the number of bytes per scan-line.
When the breakpoint was hit, I dumped the video hardware state, using the Debugger’s “d video” command. For comparison purposes, I’ve pasted the corresponding video state for mode 0x10 on the right-hand side.
breakpoint hit: C000:12EA (exec)
stopped (175707689 ops, 800060264 cycles, 133470 ms, 5994308 hz)
AX=020F BX=0050 CX=00C0 DX=1950 SP=0B58 BP=0511 SI=0280 DI=0000
SS=011F DS=A000 ES=A000 PS=0246 V0 D0 I1 T0 S0 Z1 A0 P1 C0
C000:12EA 51 PUSH CX
BIOSMODE: 0x0E BIOSMODE: 0x10
CRTC[0x00]: HORZ_TOTAL 0x70 CRTC[0x00]: HORZ_TOTAL 0x5B
CRTC[0x01]: HORZ_DISP_END 0x4F CRTC[0x01]: HORZ_DISP_END 0x4F
CRTC[0x02]: HORZ_BLANK_START 0x59 CRTC[0x02]: HORZ_BLANK_START 0x53
CRTC[0x03]: HORZ_BLANK_END 0x2D CRTC[0x03]: HORZ_BLANK_END 0x37
CRTC[0x04]: HORZ_RETRACE_START 0x5E CRTC[0x04]: HORZ_RETRACE_START 0x52
CRTC[0x05]: HORZ_RETRACE_END 0x06 CRTC[0x05]: HORZ_RETRACE_END 0x00
CRTC[0x06]: VERT_TOTAL 0x04 CRTC[0x06]: VERT_TOTAL 0x6C
CRTC[0x07]: OVERFLOW 0x11 CRTC[0x07]: OVERFLOW 0x1F
CRTC[0x08]: PRESET_ROW_SCAN 0x00 CRTC[0x08]: PRESET_ROW_SCAN 0x00
CRTC[0x09]: MAX_SCAN_LINE 0x00 CRTC[0x09]: MAX_SCAN_LINE 0x00
CRTC[0x0A]: CURSOR_START 0x00 CRTC[0x0A]: CURSOR_START 0x00
CRTC[0x0B]: CURSOR_END 0x01 CRTC[0x0B]: CURSOR_END 0x01
CRTC[0x0C]: START_ADDR_HI 0x00 CRTC[0x0C]: START_ADDR_HI 0x00
CRTC[0x0D]: START_ADDR_LO 0x00 CRTC[0x0D]: START_ADDR_LO 0x00
CRTC[0x0E]: CURSOR_ADDR_HI 0x07 CRTC[0x0E]: CURSOR_ADDR_HI 0x01
CRTC[0x0F]: CURSOR_ADDR_LO 0x80* CRTC[0x0F]: CURSOR_ADDR_LO 0x41*
CRTC[0x10]: VERT_RETRACE_START 0xE0 CRTC[0x10]: VERT_RETRACE_START 0x5E
CRTC[0x11]: VERT_RETRACE_END 0x23 CRTC[0x11]: VERT_RETRACE_END 0x2B
CRTC[0x12]: VERT_DISP_END 0xC7 CRTC[0x12]: VERT_DISP_END 0x5D
CRTC[0x13]: OFFSET 0x28 CRTC[0x13]: OFFSET 0x28
CRTC[0x14]: UNDERLINE 0x00 CRTC[0x14]: UNDERLINE 0x0F
CRTC[0x15]: VERT_BLANK_START 0xDF CRTC[0x15]: VERT_BLANK_START 0x5F
CRTC[0x16]: VERT_BLANK_END 0xEF CRTC[0x16]: VERT_BLANK_END 0x0A
CRTC[0x17]: MODE_CTRL 0xE3 CRTC[0x17]: MODE_CTRL 0xE3
CRTC[0x18]: LINE_COMPARE 0xFF CRTC[0x18]: LINE_COMPARE 0xFF
STATUS1: 0x01 STATUS1: 0x01
ATCDATA: true ATCDATA: true
ATC[0x00]: PAL00 0x00 ATC[0x00]: PAL00 0x00
ATC[0x01]: PAL01 0x01 ATC[0x01]: PAL01 0x01
ATC[0x02]: PAL02 0x02 ATC[0x02]: PAL02 0x02
ATC[0x03]: PAL03 0x03 ATC[0x03]: PAL03 0x03
ATC[0x04]: PAL04 0x04 ATC[0x04]: PAL04 0x04
ATC[0x05]: PAL05 0x05 ATC[0x05]: PAL05 0x05
ATC[0x06]: PAL06 0x06 ATC[0x06]: PAL06 0x14
ATC[0x07]: PAL07 0x07 ATC[0x07]: PAL07 0x07
ATC[0x08]: PAL08 0x10 ATC[0x08]: PAL08 0x38
ATC[0x09]: PAL09 0x11 ATC[0x09]: PAL09 0x39
ATC[0x0A]: PAL0A 0x12 ATC[0x0A]: PAL0A 0x3A
ATC[0x0B]: PAL0B 0x13 ATC[0x0B]: PAL0B 0x3B
ATC[0x0C]: PAL0C 0x14 ATC[0x0C]: PAL0C 0x3C
ATC[0x0D]: PAL0D 0x15 ATC[0x0D]: PAL0D 0x3D
ATC[0x0E]: PAL0E 0x16 ATC[0x0E]: PAL0E 0x3E
ATC[0x0F]: PAL0F 0x17 ATC[0x0F]: PAL0F 0x3F
ATC[0x10]: MODE 0x01 ATC[0x10]: MODE 0x01
ATC[0x11]: OVERSCAN 0x00 ATC[0x11]: OVERSCAN 0x00
ATC[0x12]: PLANES 0x0F ATC[0x12]: PLANES 0x0F
ATC[0x13]: HORZPAN 0x00 ATC[0x13]: HORZPAN 0x00
GRC[0x00]: SRESET 0x00 GRC[0x00]: SRESET 0x00
GRC[0x01]: ESRESET 0x00 GRC[0x01]: ESRESET 0x00
GRC[0x02]: COLORCMP 0x00 GRC[0x02]: COLORCMP 0x00
GRC[0x03]: DATAROT 0x00 GRC[0x03]: DATAROT 0x00*
GRC[0x04]: READMAP 0x00 GRC[0x04]: READMAP 0x00
GRC[0x05]: MODE 0x11* GRC[0x05]: MODE 0x00
GRC[0x06]: MISC 0x05 GRC[0x06]: MISC 0x05
GRC[0x07]: COLORDC 0x0F GRC[0x07]: COLORDC 0x0F
GRC[0x08]: BITMASK 0xFF GRC[0x08]: BITMASK 0xFF
SEQ[0x00]: RESET 0x03 SEQ[0x00]: RESET 0x03
SEQ[0x01]: CLOCKING 0x01 SEQ[0x01]: CLOCKING 0x01
SEQ[0x02]: MAPMASK 0x0F* SEQ[0x02]: MAPMASK 0x0F*
SEQ[0x03]: CHARMAP 0x00 SEQ[0x03]: CHARMAP 0x00
SEQ[0x04]: MEMMODE 0x06 SEQ[0x04]: MEMMODE 0x06
FEAT: 0x02 FEAT: 0x02
MISC: 0x23 MISC: 0xA7
STATUS0: 0x10 STATUS0: 0x10
LATCHES: 0x00000000 LATCHES: 0x00000000
ACCESS: 0x1411 ACCESS: 0x0400
One of the apparent oddities is that, for mode 0x0E, the GRC Mode Register was programmed with 0x11, whereas for mode 0x10, it was programmed with 0x00. Why would mode 0x0E want to set the ODDEVEN bit during the scroll, when it hadn’t been set during any other writes to the screen?
At this point, I dumped the instruction history buffer a bit (“dh 100”), and noticed this GRC write:
C000:1582 8BC5 MOV AX,BP ;history=33
C000:1584 B603 MOV DH,03 ;history=32
C000:1586 B2CE MOV DL,CE ;history=31
C000:1588 E88AF7 CALL 0D15 ;history=30
C000:0D15 86C4 XCHG AL,AH ;history=29
C000:0D17 EE OUT DX,AL ;history=28
C000:0D18 42 INC DX ;history=27
C000:0D19 86C4 XCHG AL,AH ;history=26
C000:0D1B EE OUT DX,AL ;history=25
C000:0D1C 4A DEC DX ;history=24
So I looked farther back and saw where BP was set:
C000:1522 BA00A0 MOV DX,A000 ;history=97
C000:1525 BD1105 MOV BP,0511 ;history=96
Here’s the complete function:
GR_ST_1:
MOV DX,A000
MOV BP,0511
CMP AH,0F
JC 1535
CALL 14F7
JNC 1535
MOV BP,0501
RET
OK, so any (EGA) graphics mode below 0x0F is going to the trigger the use of Write Mode 1 with the ODDEVEN bit set. And sure enough, the scrolling bug also occurs when using 320x200 16-color mode 0x0D.
It’s also worth noting that, whenever the ODDEVEN bit of the GRC Mode Register is set, the SEQUENTIAL bit in the Sequencer Memory Mode Register is supposed to be clear (and vice versa – those two bits are supposed to always be oppositely set). But here, the IBM EGA BIOS hasn’t done that. One wonders if that was a mistake….
Another bit of trivia: while dumping the frame buffer in a VGA text mode in a different emulator, I discovered that when I turned off the ODDEVEN bit in the GRC Mode Register, odd bytes would still appear from plane 1; it wasn’t until I also turned off the CHAIN bit in the GRC Miscellaneous Register that the odd bytes would no longer appear. But, that could have just been an idiosyncrasy of that particular emulator.
As a result of all these observations, and more importantly, to make EGA scrolling work properly in modes 0x0D and 0x0E, I’ve changed the Video component to use odd/even memory functions only when the SEQUENTIAL bit (bit 2) of the Sequencer’s Memory Mode Register is clear, instead of relying on the ODDEVEN bit (bit 4) of the Graphics Controller’s Mode Register.
To be continued…. because I’ve barely scratched the surface of all the side-effects of EGA/VGA odd/even addressing, and I hope to do some testing on real hardware in the near future.
Jeff Parsons
Jun 5, 2015